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- Hi there!
-
- I saw Laurent yesterday. He's done more than half the coding of diew in
- assembly language.
- Do you think it would be possible to add the wall textures in the C version
- to prepare the sequel of Laurent's work? Do you know how to do it or do you
- need a few clues? We can for the moment forget about transparent textures.
- But probably, one should transform the texture when loading it to transform
- it into true color and to make it an ordinary bit-map. Doom textures are
- organized in colomns, in which it is specified how many pixels you must
- draw, then these pixels, how many transparent pixels, and so on. For
- completely opaque textures, this is of course not a good format.
- Would it be difficult also to prevent the player from going through the walls?
- Have you finally found your bug? We haven't. I've seen it, of course. It's
- these rectangles that appear at the right of some doors? Rounding or
- clipping error?
- Anyway. There is still no news from iD. I guess they're very much occupied
- with Quake.
-
- Bye.
- Bertrand
- +-----------------------------------------------------------+
- |Bertrand Le Roy |A Darwinian theory of Gravitation: |
- |bleroy@ccr.jussieu.fr|In the beginning, mature apples fell|
- |tel. 44.27.72.95 |in all directions. But only the trees|
- |fax. 44.27.72.87 |whose apples fell down have survived.|
- +-----------------------------------------------------------+
- |Laboratoire de Gravitation et Cosmologie Relativistes |
- |Universite Pierre et Marie Curie, tour 22-12, 4e etage |
- |4, place Jussieu, 75252 Paris Cedex 05 |
- +-----------------------------------------------------------+
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